Words Flow
I. Game Overview
1. Game Title: Words Flow
2. Game Genre: 2D Side-Scrolling Pixel Role-Playing Game (RPG), Psychological Healing Game
3. Supported Platforms: PC, Mobile, Game Consoles and more
4. Game Positioning: Casual player audience
5. Game Engine: Godot Engine
II. Game Lore & Background
1. Setting: One day, the protagonist receives a suicidal message from their best friend Stella, who suffers from depression. To save Stella and untangle her inner trauma, the protagonist steps through a door and enters the inner space hidden inside Stella’s diary…
2. Countdown Core Mechanic: A countdown timer runs through the entire main storyline as a core narrative motif. It begins with a chat log timestamped 10:00, marking the start of a countdown starting at 10. Numerals 10, 9, 8, 7… are hidden across every level. Each level the player clears reduces the number representing the passage of time. The further players progress, the more urgent the countdown becomes. In the final act, the protagonist boards a train constructed from countless number “1”s and finds Stella on Saturn. Saturn’s circular shape symbolizes the countdown reaching zero.
The game is woven with philosophical reflections on time, life and eternity. Both the protagonist and Stella wander through this temporal journey, struggling with their inner emotions, until they each find their own resolution.
III. Gameplay & Mechanics
Core Gameplay
Player Role: Players control the protagonist to traverse sequential levels in search of their friend Stella, to rescue her before time runs out.
Core Game Mechanic
Players move left/right and jump via character controls. By typing comforting words and sentences, players shatter the emotional walls trapped deep within Stella’s heart. The ultimate goal is to locate and save Stella before the countdown hits zero.
Game Flow & Tutorial
A tutorial marker is placed at the top-left corner of every map, guiding new players to quickly master controls and core gameplay loops.
Default Keybinds
- A: Move Left
- D: Move Right
- W: Jump
- Enter Key: Interact with emotional walls, then type the corresponding letters as prompted.
Difficulty Curve
Progressive layered difficulty that gradually increases challenge over playtime.
IV. Acknowledgements for Free Asset Usage
1. Music & Sound Effects Source Platform: Pixabay
- Title Screen BGM: Interstellar Piano by Ivan_Luzan
- Ambient Background Music: Canción Triste by enrique27naveda
- Singin’ in the Rain Level: Joyful Rhythm Walk Funk by LightBeatsMusic
- School Level: Auld Lang Syne by THE4MHZ
- Ending Theme: Clair de lune by Achille-Claude Debussy
- Keyboard Typing SFX: Computer Mouse Click 02 by Universfield
- Shatter Wall Impact SFX: Glass Hit by Universfield
2. Creative References & Tributes
[1] Yu Kwang-chung: Amid wet tides and marshlands, only a thin raincoat separates me from the entire cosmos.
[2] Richard Feynman: There is only entropy in the universe, no such thing as time.
[3] Musical: Singin’ in the Rain
[4] Track Saturn by Sleeping at Last
[5] Novel Night on the Galactic Railroad by Kenji Miyazawa
[6] Japanese Urban Legend: Kisaragi Station
[7] Roman & Greek Mythology: Saturnus
[8] Adventure Visual Novel Umineko When They Cry by Ryukishi07
[9] RPG The Day I couldn't write a poem by Zennyan & mikyokyuji
[10] Poetry Collection Design Poems by Zhu Yingchun
V. Development Team Roster
- Lead Designer & Lead Artist: Rikka六花
- Assistant Designer, Artist & Animation VFX: ViVi
- Programmer: snow麻酱
- Additional Artists: Shuabi帅比, Hou Shen后神
- Supporting Contributors: Kiki琪琪, Umaru小埋, Weizhi未之
一、游戏概述
1.游戏名称:Words Flow (字句流淌)
2.游戏类型:2D横版像素角色扮演rpg、心理疗愈
3.游戏平台:PC、手机、主机等
4.游戏定位:面向休闲玩家
5.游戏引擎:godot
二、游戏背景
1.背景设定:某天,主角收到了来自身患抑郁症的挚友Stella(斯黛拉)发来的轻生讯息,为了拯救Stella,解开她的心结,主角拉开门,进入到了Stella的日记空间中……
2.倒计时元素:在游戏中,倒计时作为关键讯息穿插整个主线,从开头主角与Stella的聊天记录(发送消息时间10:00)开始,便代表着从10开始倒计时。10、9、8、7……这些数字依次藏在关卡中,玩家操控主角主角每跨越一个关卡,代表着时间流逝的数字便会变小。关卡越往后,时间就会越紧迫,直到最终主角乘坐上由许多“1”构成的列车,在土星上找到Stella。土星本身是圆形,便是归零。本游戏里也随处蕴含着关于时间、生命、永恒的哲思,主角与Stella就是在时间的旅途中不断思考,不断挣扎,最终得出了自己的答案。
三、游戏玩法
核心玩法玩家角色:玩家扮演主角,穿过一个个关卡寻找并解救自己的挚友Stella。
主要玩法机制:玩家通过操作主角左右行走、跳跃以及通过打出抚慰的字句击碎Stella内心深处的心墙,最终在倒计时结束前找到Stella并拯救她。
游戏流程新手引导:在地图中(左上角)标记新手引导流程,帮助玩家快速熟悉游戏操作和基本玩法。
基本键位设置:A向左 D向右 W跳跃 遇到心墙按回车键,按照指引打出对应字母。
游戏难度难度分层:难度层层递进
四、免费素材使用致谢
1.音乐及音效来源网站pixabay
标题界面:《Interstellar Piano》Ivan_Luzan
环境音乐:《Canción Triste》enrique27naveda
雨中曲关卡:《Joyful Rhythm Walk Funk》 LightBeatsMusic
学校关卡:《Auld-Lang-Syne》THE4MHZ
结局:《Clair de lune》Achille-Claude Debussy
打字音《Computer Mouse Click 02》作者Universfield
击碎心墙音《Glass Hit》作者Universfield
2.致敬
[1]余光中“潮天湿地,宇宙与我仅隔层雨衣 。”
[2]理查德·费曼“宇宙中只有熵增,没有时间。”
[3]音乐剧《雨中曲》
[4]歌曲《Saturn》作者Sleeping at Last
[5]小说《银河铁道之夜》作者:宫泽贤治
[6]日本民间传说《如月车站》
[7]罗马希腊神话 萨图恩
[8]avg《海猫鸣泣之时》作者:龙骑士07
[9]rpg《The Day I couldn't write a poem》作者:Zennyan、mikyokyuji
[10]诗集《设计诗》作者:朱赢椿
五、开发人员
主策+美术:六花
副策+美术+动画效果:ViVi
程序:麻酱
美术:帅比、后神
协力:琪琪、小埋、未之
| Status | Released |
| Platforms | HTML5 |
| Author | SakuraRikka |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 2D, Pixel Art, Romance, Short, Story Rich |
| Content | No generative AI was used |





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